
Blockchain Gaming Sees Growth in Korea Despite Regulatory Obstacles
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The global blockchain gaming market will reach approximately $4.6 billion by 2022 according to Allied Market Research and MarketsandMarkets. This growth is driven by developers leveraging blockchain technology to monetize in-game assets, such as skins and avatars, through NFTs and cryptocurrencies, enabling secure ownership and trading. In particular, Niko highlighted the surge in venture capital investment targeting blockchain-based game development, particularly in South Korea.
Big companies like WeMade, Netmarble, and Nexon are pioneering blockchain gaming projects in the country. However, the growth of blockchain gaming faces significant challenges due to strict government regulations. In this Knowledge Brief, we examine the dynamics shaping the blockchain gaming market in South Korea, supported by our proprietary data.
Niko Knowledge Briefs are short, timely topical reports written by Niko senior analysts using Niko’s proprietary data on Asia and MENA. Download the Knowledge Summary you are interested in here. If you purchase 5 online at once for instant download, you can then select the 6th which we will email you directly for free. If you are self-employed, a journalist, or an academic, please contact us to obtain a single-user license for the Knowledge Summaries you want, for $49 each.
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Game online adalah jenis permainan video yang dimainkan melalui jaringan internet. Game ini memungkinkan pemain untuk berinteraksi dengan pemain lain secara real-time, baik itu dalam bentuk kerja sama, kompetisi, atau eksplorasi dunia virtual bersama-sama.